Developed as a follow-up to InnerSpace, this title would be a 3d platforming adventure. It would cast the player as a young bird who, due to mysterious circumstances, has lost their ability to fly.
Focusing on an emotional theme of overcoming loss, the game would see the player reclaiming their ability to fly bit by bit, thereby opening up new segments of the game world and encountering new characters. As part of Polyknight Games, I prepared design pillars, concept art and paper puzzle designs as a basis for this pitch.
Welcome to Bird Island
Key art expressing some of the core architectural and stylistic ideas for the Birdventure.
The Birdventure would feature a robust character customization system- clothes, bird types, and plumage could all be altered.