InnerSpace Concept Art
Concepts for Communication and Production
Throughout development of InnerSpace, I was responsible for visualizing the precise nature of the game's worlds, architecture, creatures, and vehicles. Art ranged from production sketches to key-art, and each was made with an eye towards communicating with other team members and fans. I compiled an art book at the end of production to showcase the evolution of initial concepts to final product.
Working closely with our 3D Art Director, I created concept art to determine the look and feel for the physical, material world of the game, from its landscapes and architecture to its creatures.
Mood and Key Art
Due to the focus on exploration and discovery, the worlds of InnerSpace express the impacts of a common past. Materials, technologies, and visual motifs recur throughout to help tell the story of this forgotten place.
Technical Art, Process and Drawovers
Raw and unrefined, these collages centralize communications between design and 3D art. These are largely draw- or paint-overs of level whiteboxes, combined with specific notes on behaviors to aid the crafting of animations and FX.
Highly specific, technical 3-view art was needed by the 3d art team to accurately model each airframe. Each piece of art also needed functional and technical detail to help convey the intent behind a given airframe's motion.