Bog Hollow (Prototype)
A Possum Survival Sim
A first-person survival platformer. Developed by four people over two weeks.
Live the life of a possum: collect treasure-trash, scavenge for food and warmth, and explore the nooks and high-heights of Bog Hollow.
I designed and built the map, created 3d assets, and drew the player’s hands.
Simple and fun distillation of survival gameplay.
Condensed level design with verticality.
Explore a human-scale world as a small creature. Discover and leverage incidental nooks and crannies, and navigate creatively.
Carry What You Can Hold
Your inventory is limited to one item per hand. Keep supplies nearby, but leave a free hand to collect treasure.
Simple and Satisfying Crafting
Clap to combine items! Discover recipes organically
Climb and Scurry
Climb vines and scurry through ruins to uncover shortcuts, resources, and better treasure-trash.